Career Timeline

2024–
Present

Marathon

Bungie Inc

Senior Mixer. Leading overall mix for upcoming extraction shooter. Developed localization pipeline for cinematic dialogue integration across multiple languages while managing creative alignment across disciplines.

2024

The Final Shape

Bungie (Destiny 2)

Team Lead. Managed both sound designers and dialogue designers for Destiny 2's concluding expansion and its raid content, bringing the Light and Darkness saga to its epic finale.

2023

Root of Nightmares

Bungie (Destiny 2)

Senior Sound Designer & Team Lead. Managed team of six (two sound designers, four dialogue designers) while contributing sound design and expanding into dialogue and localization systems.

2022

King's Fall (Reprise)

Bungie (Destiny 2)

Content area owner for sound design. Updated and refreshed audio for returning raid content.

2022

Duality

Bungie (Destiny 2)

Dungeon sound design and implementation. Dual-reality gameplay mechanic required parallel audio systems.

2020

Beyond Light Expansion

Bungie (Destiny 2)

Created Europa's dynamic weather system. Used Antarctic seal recordings and game data to drive pitch, volume, and triggering frequency for alien frozen landscape.

2019–
2024

Additional Destiny 2 Work

Bungie

Crota's End (Reprise), King's Grave, Powderkeg, and numerous seasonal content releases. Contributed to Lightfall and The Final Shape expansions.

2018

Séance: The Unquiet

Holospark

VR cinematic experience. Developed dynamic music synchronized to Beethoven's Symphony No. 7 using FMOD real-time headset rotation. Featured in Gamasutra article on VR storytelling.

2018

Earthfall

Holospark

Audio Designer. All sound design and implementation. Managed contract composer relationship for co-op alien invasion shooter.

2017

The Haunted Graveyard

Holospark

Audio Designer & Musical Producer. Co-composed and co-produced full musical number for VR experience. Led all arrangement and served as creative lead. Handled complete sound design and implementation with advanced spatial audio techniques.

2017

The Impossible Travel Agency

Holospark

VR experience audio design and implementation using Unity and FMOD.

2015

Fat Princess Adventures

Fun Bits Interactive

Audio Director. Oversaw all music, dialogue, sound design, and implementation for PS4 release.

2013

Xbox Fitness

Microsoft (Contract)

Audio Lead. Managed external development partner. Created surround upmixing pipeline for streaming fitness content.

2012

Unit 13

Zipper Interactive

Senior Sound Designer. PS Vita tactical shooter. Complete audio implementation and mix.

2011

SOCOM 4: U.S. Navy SEALs

Zipper Interactive

Senior Sound Designer. Dialogue pipeline, environmental modeling, mixing and mastering for tactical shooter.

2010

MAG

Zipper Interactive · Sony

Senior Sound Designer. First role with full implementation responsibility. 256-player online battles required innovative mixing solutions for unprecedented scale.

2004–
2009

Microsoft Soundlab Era

Microsoft Soundlab (Contract)

Field Recordist, Studio Engineer, Sound Designer. Foundation years working on iconic Xbox 360 titles including Gears of War, Mass Effect, Fable II, Forza Motorsport 2 & 3, and many others.