Senior Mixer. Leading overall mix for upcoming extraction shooter. Developed localization pipeline for cinematic dialogue integration across multiple languages while managing creative alignment across disciplines.
Team Lead. Managed both sound designers and dialogue designers for Destiny 2's concluding expansion and its raid content, bringing the Light and Darkness saga to its epic finale.
Senior Sound Designer & Team Lead. Managed team of six (two sound designers, four dialogue designers) while contributing sound design and expanding into dialogue and localization systems.
Content area owner for sound design. Updated and refreshed audio for returning raid content.
Dungeon sound design and implementation. Dual-reality gameplay mechanic required parallel audio systems.
Created Europa's dynamic weather system. Used Antarctic seal recordings and game data to drive pitch, volume, and triggering frequency for alien frozen landscape.
Crota's End (Reprise), King's Grave, Powderkeg, and numerous seasonal content releases. Contributed to Lightfall and The Final Shape expansions.
VR cinematic experience. Developed dynamic music synchronized to Beethoven's Symphony No. 7 using FMOD real-time headset rotation. Featured in Gamasutra article on VR storytelling.
Audio Designer. All sound design and implementation. Managed contract composer relationship for co-op alien invasion shooter.
Audio Designer & Musical Producer. Co-composed and co-produced full musical number for VR experience. Led all arrangement and served as creative lead. Handled complete sound design and implementation with advanced spatial audio techniques.
VR experience audio design and implementation using Unity and FMOD.
Audio Director. Oversaw all music, dialogue, sound design, and implementation for PS4 release.
Audio Lead. Managed external development partner. Created surround upmixing pipeline for streaming fitness content.
Senior Sound Designer. PS Vita tactical shooter. Complete audio implementation and mix.
Senior Sound Designer. Dialogue pipeline, environmental modeling, mixing and mastering for tactical shooter.
Senior Sound Designer. First role with full implementation responsibility. 256-player online battles required innovative mixing solutions for unprecedented scale.
Field Recordist, Studio Engineer, Sound Designer. Foundation years working on iconic Xbox 360 titles including Gears of War, Mass Effect, Fable II, Forza Motorsport 2 & 3, and many others.